About This Game Star Explorers - Version 2.0Earth has been destroyed, and humanity must find a way to survive. Star Explorers is the interstellar dungeon crawler. It attempts to capture the vastness, loneliness and desolation of space exploration. Land on planets, explore the surface as well as cave systems, ancient ruins and more on your quest to find a new home for the human race.Regarding Windows 10Windows 10 is not officially supported by the game engine used to make Star Explorers. However, in most cases it does actually work fine. If you are concerned about this, read more here: https://steamcommunity.com/app/502720/discussions/0/2183537632757531355/Reviews:"...See, the galaxy Schmidt has created here isn't cruel. "Cruel" implies that it cares. And this galaxy is terribly, terribly uncaring..." - MagFlare – Steam User"...This game, at its core, is about exploration, and it scratches my space exploration itch in a way that no game has since I played Starflight as a kid..." - battlescar2014 – Steam UserCurrent Features: Randomly generated galaxy which the player can fully explore Randomly generated planets, caves and other environments Randomly generated alien life, either hostile or friendly towards the player Combat system with aliens on planets and in caves Inventory and Trade System with mothership and some friendly aliens Quests from both mothership and friendly aliens, in addition to the main quest Upgrade system allowing player to explore wider range of planets over the course of the game Crafting system, including unique artifacts that must be constructed with ancient blueprints Day/Night cycles on each planet Resource management and survival in hostile conditions Database of Sectors, Stars and Planets in which player can take notes and customize the names of stars and planets 4K and custom resolutions are supportedPlanetsPlanets are formed randomly, but their conditions are based on somewhat scientific factors. The size and temperature of the star they orbit, their distance from that star, the type of surface, atmosphere, and liquids present (or not) determine how a planet will look once landed on. Players will be able to land, depart and return to planets, exploring their surfaces as well as underground cave systems repeatedly, while keeping the same features intact on each visit.ExplorationFuel, ammunition and oxygen will all have to be carefully managed if the player wants to survive the long search for an earth-like planet. While many planets will be too hot or cold, or without an atmosphere, there are also worlds of liquid methane, ammonia, sulphuric acid and more, that have developed their own unique evolutionary cycles. Each kind of alien plant, tree or animal is pieced together randomly, making for a unique experience for each player.The Star Explorers universe is not a friendly one though, it can be cruel and indifferent to the struggles of its inhabitants. If you're not careful, you might land on a planet that's just too hot, or too cold, or enveloped in a cloud of corrosive acid, and not live to tell about it. Upgrading your space suit will unlock these otherwise impossible worlds to further exploration.Inventory, Upgrading and CraftingExploration will allow the player to discover many things, including tools and resources that will help in further exploration. Among these are raw materials, weapons, armor upgrades and blueprints that allow you to craft helpful items. Armor upgrades will increase your space suit's resistance to heat, cold and other environmental hazards. Some weapons allow you to access areas that may be closed off to less experienced adventurers. Caves and Ancient RuinsStar Explorers may be the first interstellar dungeon crawler. Traversing the dark, hidden places and caves is necessary to find the resources required to complete the game. Discover the crumbling remains of an ancient culture and learn the secrets of its mysterious people. In Star Explorers, exploration and investigation are rewarded with special items and locations that many players may never find. If you are someone who likes to look around every corner, then this is the game for you.Generative DesignAlmost everything in Star Explorers is produced generatively. From the locations of stars and nebulae, to the surfaces of planets and their features, every location is different, and every play-through offers unique challenges. Even the music heard in game is generated in real time, and is based purely on the parameters of the player's environment. Each planet, cave and other location has a unique sound-track.Shaders and OptionsStar Explorers has a number of visual options you may choose from. Among them is the “Old-School Pixel Shader” which offers a unique, low-resolution experience. The graphics are not really at pace with newer games, but real-time shadows, bloom and a smoothing shader are also available for those who enjoy a slightly more contemporary feel. You also have control of your field of view, mouse sensitivity and game/music volume, along with options that may help the game run more smoothly on older hardware. See the manual for full documentation.The Future of Star ExplorersAfter a year of Early Access, Star Explorers has arrived at a point where I feel it matches my original design document. Fulfilling my promise to have it completed in a year was important to me, but that does not mean I am finished working on it. I have many other ideas I may choose to add to the game's content. Chief among these are the following: Space battles with alien ships Boarding and exploring alien spaceships More variety of celestial objects, like moons, asteroids and more Alien cities on certain planets I even have a mechanism for Time Travel (this is really outside of the original idea, but I am intrigued by the possibility of doing this anyway)At some point in the future, I may begin work on these new features. The timing and consistency of these potential future updates will depend largely on how well the game is received by its audience. The more I hear from players, the more likely I will stay motivated to continue on this project. 6d5b4406ea Title: Star ExplorersGenre: Action, Adventure, Indie, RPG, SimulationDeveloper:Schmidt WorkshopsPublisher:Schmidt WorkshopsRelease Date: 8 May, 2018 Star Explorers Keygen Razor1911 Download north star explorers. star explorers pc. all star explorers dora and diego. all star river explorers. star wars explorers. fire explorers star stable. star explorers download. explorers star wars. star explorers igg. explorers from star trek. star cave explorers of sky. star realms explorers. star trek ds9 explorers. construx star explorers. construx star explorers instructions. hot wheels star explorers. star trek explorers. explorers star trek. star explorers review. star explorers steam. star explorers game. marvel star wars explorers. viking star explorers lounge. star stable moon explorers. star explorers academy. star explorers gameplay. star explorers I recommend watching the tutorial video first. Then read the manual. If that seems like a lot of work, it's worth it, trust me.This is a very different game than other's like it I own. The galaxy map is far different, splitting sections of space into areas inside little cube sectors. The combat is simple. But, that said, let's talk about the overall playing of the game.I began and read the tutorial. Flew to the Mother ship to begin. Checked out the inventory. Quests work not by "picking" them up. Instead, you bring the item required back to the station and "turn it in" for a quest. I picked up a new laser pistol with better stats then mine. Then, set off to find a planet system to check out. Settling on a standard star, as the Mother ship recommended, I found 5 planets. 2 had temperatures I could handle using the default space suit. So down I landed on one.And there in, is the beauty of the game. Instead of having a myriad of stats to worry about, this game rewards exploration. Planets are small on the surface, letting you fully explore each you land on. This was a refreshing change of pace. With the default laser pistol and a small mapping tool in hand, I wandered the oddly lush surface. Weird plants twisted and olive green, set against a pretty blue sky. Purple lakes of dangerous chemicals threatened to eat my suit. And there, I found a cave to enter. And in that cave, were giant bugs that made noises like angry pigs.After exploring the whole planet, I went back up to the ship feeling something I haven't in many years of sci fi gaming. A sense of wonder. The eagerness to explore the next planet. What would it look like? What would the caves hold?Is it worth your money? I think so. If you learn how to play it first, and heed the Mother ships advice on the sorts of places to start, it's a bit less punishing. But for the price of a couple burgers, you can explore a neat space game. And surely, that's worth it.. Great Game for a Pre Alpha. It has a few bugs but the Idea and gameplay were Great. Despite that I think RN It's a full game. Too Think Theres more to Come suprises me.--Wigster of the Nine Health Bars. This game gives you really tons of gameplay features for only 5$ and is still worked on to get even better. Exploring a vast universe with random suns and planets that you can land on to complete your main mission, retrieve fuel for your mothership and engaging in varying adventures in FPS against aliens, cave hazards and hostile environments. You can freely walk in your ship, for the moment there is not much to do inside it other than accessing the landing bay for your shuttle or managing your inventory, but wandering around and simply looking outside gives the game a real atmosphere. Then, yes, in the current beta - and soon in the regular version I guess - there are now space battles against alien flying saucers that you can board to loot even more needed items. The game is NOT a walk in the park, the survival aspect is essential and funny at the same time. I have only played for 1-2 hours now and only scratched the surface for what is really amazing for such a low-budget indie game. Other games of this genre and much more expensive are really lame and without purpose in comparison. Well done !Ok, now, a gamer always wants more, doesn't he? For example, instead of the loading screens (that only last a few seconds on my decent rig with an average nVidia GTX 960 4gb), instead of this I would like to see some landing sequence towards the planet, or actually enter my shuttle and land with some difficulty involved. But I'm sure Michael the developer has some surprises in his chest for us in the future!My thumbs up for this jewel of a space game. It is on a very solid base, no bugs I'm aware after 2 hours of gameplay, and I continue to have load, load of fun... Highly recommended !. Not bad for 5$ but it has a long way to go. I would definitely like to see more in the future, more weapons, planets, and maybe even a 2 player Co-op mode.. Can you please update the graphics. I think this game can be the best if it was updated Beta Update 1.9E: I've listened to a lot of the feedback and I have added some more new features to help make the Star Explorers experience more user friendly, hopefully without taking away from the sense of exploration and discovery.Star Chart Upgrade I've added a Star Chart Upgrade, which you can purchase at the mothership. The upgrade allows your star chart to show which planets and stars have been visited Similar to the way the mapping device highlights cave locations on planets, the star charts will now highlight visited stars and planets with blue, and un-visited ones with red Now you don't have to search through your notes or try to line up the locations of stars by eyeballing them Also, with the upgrade, once you highlight a sector, the stars in that sector get a highlight (blue or red as described above) so you won't have to click on them to know which sector they are in Additional FixesBackpack and storage upgrades are now only available at the mothership, this will give the player (hopefully) something to buy with those hard earned quants Music Sounds have been tweaked a bit to match the planet type. This will only make a difference when visiting new planets, old planets will keep the same music. This is a kind of subtle feature that you may not actually notice at all, but it may enhance the atmosphere of the game slightly. I think I fixed the bug where the ambient underwater sound continued to play after emerging from the water A bug that made it difficult or impossible to pick up alien bio parts has been fixed The amount of gems and ores has been reduced slightly, hopefully balancing the amount of money and fuel the player gets A rare crash in enemy spaceships was addressedI still have a few features I want to add and tweak before the big 2.0 release. As always I am open to feedback and welcome any suggestions. I hope some of these features will make Star Explorers more intuitive to play, and will help to generate more interest in the game.. Updated to Version 2.4: I just uploaded version 2.4 to the "testing" branch. Here's what I've fixed:. Beta Version 4.4 Uploaded: The beta version has been updated to 4.4. Nothing too major, but enough changes to warrent a new number.Fixes/Improvements. Enemy Spaceship Interiors: Once you disable an enemy spaceship, you will be able to board it in order to explore and loot. Here are a few images of the spaceship interior modules I'm working on. Nothing finished yet, but progress is happening...These are quick renders in Blender, not in the actual game engine. Textures are from a texture pack by Philip K. PK01, PK02 and Ancient Collection Texture packages by Philip Klevestav are licensed under a Creative Commons Attribution 3.0 Unported License.Creative Commons for Phillip K Texture Packhttps://creativecommons.org/licenses/by/3.0/deed.en_US. Another Small Update to 2.7: I should probably add a letter or something to the end to highlight these smaller updates, but anyway...I found another exploit in the star chart script which could cause problems. I have fixed that. However in the process, I found yet another bug. Error found:. The Star Explorers Manual: I have created a basic guide to playing Star Explorers for new players. There is already an in-game tutorial (currently only in the beta version) and a controls menu that explains all the various key commands, but the manual provides a more consistent overview of the game as a whole. Download the pdf here: Star Explorers Manual[www.schmidt-gallery.com]The manual is provided at no cost, so feel free to download it and share the link with anyone you feel might be interested.. PR Contest at Space Game Junkie: The Space Game Junkie is running a contest where fans get to suggest games that deserve more love and visibility (Doesn't have to be a space game). He is offering a free copy of Stellaris to the winner. Read the contest rules here: https://www.spacegamejunkie.com/miscellaneous/pr-ideas-contest-win-a-copy-of-stellaris/. Tiny Update to 2.7: A user reported a crash when opening the Star Chart. If you clicked on it quickly, more than once, it caused the game to crash.I was unable to reproduce the crash, however I did confirm that the game was running the function multiple times even after the chart was open. So now, if the star chart is open, the game will ignore any further clicks on the Star Chart button.. Possible Fix for Current Issues: I recently updated the default version of the game to the latest build. Almost immedietly, some problems that I thought had been taken care of began rearing their ugly head again. My first instinct was to look at my code again, but it occurred to me that maybe I was doing something wrong in the way I had uploaded the game to Steam, and the new version was getting mixed up with the older versions.I asked about it on the Steamworks Developers Forum, and a helpful soul at Valve had this to say:"Builds are distinct, though there is the possibility that Steam might not have cleaned up some files properly. Ask your players to opt out of beta and reinstall the game, while checking whether there are any files left behind after uninstall."So, if you are trying out the current default version (updated last week) you may want to try this. There should be two files that remain behind after uninstalling the game "settings.cfg" and "controls.cfg" (if you changed any of the key-bindings). Also there would be one or more folders with the name of your game(s). Let me know if there are any other files included. If there are, I would recommend deleting them, as they should not be there. Also, as a best practice, it might be good to delete all the files and start a new game. I hate to do that to you guys, and you're welcome to ignore this and keep playing your existing game, but my focus has to be on making a stable version of the game ready for full release, and unfortunately that may not always be backwards compatible with previous versions of the game. Thanks for your patience! As for what is happening now, I am working on the next beta version, it will have a number of new features and it will be designated 4.0. This indicates that it will not be backwards compatible with the 3.x versions of the game. However, once 4.0 is ready, I plan to stop adding new features, and to focus only on fixing errors and streamlining gameplay in order to be ready for the full release in May. It's only a couple of months, and there's quite a lot to do, so the more feedback I hear fro players, the better my chances of reaching this goal! Thanks again!. Beta Updated to Version 4.6A: I was able to fix a few more issues and tweak some features in the process.New Stuff
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